Friday, 30 November 2007

Idea Sketches

Ok, now that Iv looked at quite a bit of stuff for inspiration, its time to come up with some design ideas.



(Command Pod)
Could be a vessel in which the the "commander" of the space ship keeps control......



(Workstation)
A view of how the command vessel would hover in position above and behind the workers......



(Hover Crafts)
We decided that we were going to have the aliens on the spaceship to travel around on like hover boards and stuff (the environments being spacious), so i have a few ideas here on possible hover crafts......



(Elevator)
I was thinking the elevators could be a good starting poit for the animation... it starting off in a closed confined space, then moving up into a large overwhelming environment......



(Layout)
An initial idea on the shape of the control room... the "commander" and his/her workers in front, centralised in the room......



(Teleporter)
Not too sure how this would work as a teleporter hehe... but i think its interesting, will prob just need to make a few adjustments when it comes to modelling it......



(Planet System Projection)
Some ideas for projectors and planet shapes for planet holograms... this will be a moving projection of a planetery system......



(Structure Layout)
A clearer visualisation than the layout idea before... the room will be arched (for the church look) with pillars, very high ceilings, and three ground levels... a main floor, a lower floor to the front of the central cammand area, and a sort of raised upper floor for the central workstation......



(Front, Window)
Tryingt to come up with a nice looking way of having a window to show outer space....whilst maintaining the church like essense to the room......

Friday, 2 November 2007

Lighting and Structures

We have done quite a bit of architectural reasearch prior to our final idea conclusion for this project... which can be seen on our group blog.....

As for lighting however...... when we went to Dennis Sever's house for research, we couldnt really find anything to relate to in terms of what we were considering for our project idea... but... we did find a few things here and there e.g. certain arch-like structure, etc. that could be usefull, but the main thing that DID actually catch our interest was the lighting around the house...

Throughout the house, there was lots of reaaaally Low level lighting, where only candels and slightly entering sunlight used to actually light up th rooms... so we started considering going for a similar affect...



Some pictures I took of a primary school playground at night... the way the lights light up certain parts of the playground and leave the rest in the dark seemed quite interesting to me... (I may re-take these pictures at a later time of night, to get the full dark look)



And some more artwork which contains a similar style of envirnment lighting that I think I might go for...



Im quite liking the blues being used to light up the envirnments... has a cold yet stylish feel to it...

Existing Examples In Media Context

Games

There are sooooooooo many games to look at for ideas to include in our own designs, both in the sci-fi and medievil/gothic church categories, especially due to the fact that most game include 3D envirnments themselves... so I'v tried to narrow my reasearch in this area down to a more specific level.


Sci Fi

In this category there were absolutely looaaaads to choose from... but here are the ones that caught my attention most... so far......

Phantasy Star Online






FR Online





Zone of the Enders (especially the 2nd game)





Halo





Metroid Prime






Gears of War (which also has some cathedral related themes in the level designs)





Metal Gear Solid







Final Fantasy





Medievil/Gothic

Again there where alot to choose from, but the ones that I thought had a more appropriate style to consider for our own personal work were as follows........

Devil May Cry (ALOT of good reference from this game)





Zelda






World of Warcraft




Film

Again there is alot of film reference to look at for sci-fi themed or medeivil church themed visuals, but Iv looked specifically for some control room/cockpit reference..... and Iv come across some good shots from The Matrix Reloaded.....



Outside the cockpit window of the control room, you can see the docking station which has that sense of vastness and overwhelming feel that we as a group were considering....